![]() Ashton, Fearne, Laudna, and Chetney go inside the Warder. INTO THE PITįCG is now operating a 16 foot tall automaton that has enough space inside its torso to fit most of the party and sneak them inside. He hooks himself into the Warder via his hair wires and is able to control the robot like a power loader or a suit of armor. FCG examines the interior of the automaton, finding that the power core is fried. Finally, FCG and Fearne arrive, rejoining the group. They’re approached by a couple people patrolling the rim, but Laudna convinces them that they are fixing their automaton Warder. Meanwhile, the others are taking a short rest. FCG and Fearne decide to join their friends on the rim of the excavation site and make Ira promise to get Xandis safely off the ship before they crash it into the Key. FCG messages Orym to check in and Orym lets him know they made some friends (Beau and Caleb) and could use some advice regarding a robot. Ira warns them that friends complicate things. Then to go where the winds take him.įCG admires Ira’s and Fearne’s ability to find inspiration in the moment. ![]() ![]() ![]() FCG asks Ira what he hopes happens today – Ira hopes for wanton destruction, punishment for those who wronged him, absconding with some obscure machinery. Ira watches the Malleus Key through his fey spyglass and comments that the Key is different from his original designs, and that it is missing its lens. Let’s dive into our recap of Critical Role Campaign 3 Episode 51 The Apogee Solstice!įearne and FCG are still on the skyship, The Silver Sun, with Captain Xandis and Ira Wendegoth. Hello! Welcome to Critical Recap! I’m Dani Carr, the Critical Role Lore Keeper. ![]()
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